Product Line: HARP
Product Edition: HARP
Product Name: HARP Sci-Fi GenCon/Gamma Release
Product Type:
Author: Nicholas H.M. Caldwell
Stock #: 3500GC
ISBN: 1-55806-629
Publisher: ICE
Page Count: 252
Release Date: 23-Aug-08
Language: English
Format | Cover Price | Released |
Softcover | $35.00 | 23-Aug-08 |
$21.00 | 22-Sep-08 |
Purchase:
HARP Sci-Fi GenCon/Gamma Release at Noble Knight Games (Used)
Note: This was an early Gamma release of HARP Sci Fi which was available at GenCon 2008 and later as a PDF and was eventually replaced by the final version
Cover/Jacket Text:
Welcome to HARP SF! This book is a complete science-fiction
role playing game. HARP SF is all you need whether your game
focuses on events on a single inhabited world in the near future or
is a galaxy-spanning epic set millennia hence in the far future.
HARP SF retains all the simplicity and flexibility of the
original HARP fantasy game but expands its reach to a whole new
universe of infinite possibilities.
Table of Contents:
INTRODUCTION 7 1. THE TINTAMAR UNIVERSE .............9 A Brief History of Tintamar ........................................ 9 An Alien Perspective .................................................. 11 Timeline...................................................................... 12 The Cosmography of Tintamar ................................ 14 Sol System................................................................... 14 The Protectorate of Venus .................................... 14 Earth ...................................................................... 14 The Lunar Alliance ............................................... 15 The Martian Republic .......................................... 15 The Belter League ................................................. 16 The Jovian Confederacy ....................................... 16 The Human Sector ..................................................... 17 Eden....................................................................... 17 El Dorado .............................................................. 18 Freiland ................................................................. 18 Khayyam ............................................................... 18 Meiji ...................................................................... 19 Newton .................................................................. 19 Pasteur ................................................................... 20 Poseidon ................................................................ 20 Shangri-La ............................................................. 21 Valhalla .................................................................. 21 The Nexus Sector ....................................................... 22 Coirilon Belt ......................................................... 22 Ji’mad’ji ................................................................. 22 Nexus ..................................................................... 22 Ranoc .................................................................... 24 Saroulsiss ............................................................... 24 Siva ........................................................................ 25 Tamazek ................................................................ 25 The Terran Federation ............................................... 26 Political Structure ................................................. 26 The Federation AstroNavy ................................... 27 Starsoldier Corps .................................................. 27 FedPol .................................................................... 28 Organizations ............................................................. 28 Megacorporations ................................................ 28 Advanced Atomics ................................................ 28 The Bank of Luna ................................................. 28 Caduceus ............................................................... 28 Chikaru ................................................................. 29 Interstellar Metals ................................................. 29 Nanotech Unlimited ............................................. 29 O’Neill Space Industries ....................................... 29 Solar & Galactic .................................................... 29 Starclan Traders .................................................... 29 Translight Survey .................................................. 29 Virtual Robotics .................................................... 29 Other Organizations .................................................. 30 The Church of the Omnisentience ...................... 30 Galaxy News .......................................................... 30 Megacorp Mercenaries ......................................... 30 The Order of the Transcendence ......................... 30 The Syndicate ........................................................ 31 2. CHARACTER CREATION OVERVIEW ... 33 Step One: Choose a Profession .................................. 32 Step Two: Generate Statistics ..................................... 32 Character Creation Tip: Assigning Your Stats ..... 33 Step Three: Choose a Species & Culture ................... 33 Step Four: Buy Skills & Talents .................................. 33 Step Five: Purchasing Equipment ............................. 33 Step Six: Final Touches .............................................. 33 3. PROFESSIONS ........................34 Adept .......................................................................... 34 Dilletante .................................................................... 35 Entertainer .................................................................. 35 Fusion ......................................................................... 35 Merchant .................................................................... 36 Pilot ............................................................................. 36 Researcher .................................................................. 37 Scout ........................................................................... 37 Soldier ......................................................................... 37 Spy .............................................................................. 37 Tech ............................................................................. 37 Multiple Professions .................................................. 38 Gaining Levels ............................................................ 38 Level Up Check List ................................................... 38 Player’s Tip — Character Development ................... 38 4. CHARACTER STATISTICS ............ 40 Generating Stats: Option One .......................................................... 41 Option Two .......................................................... 41 Option Three ....................................................... 41 Stat Bonuses & Development Points ......................... 41 Increasing Stats .......................................................... 42 5. RACES & CULTURES ................ 44 Species Characteristics ................................................ 45 Species Descriptions ................................................... 45 Cerans ................................................................... 46 Gorsiva .................................................................. 47 Human .................................................................. 48 Krakur ................................................................... 49 Madji ..................................................................... 50 Runcori ................................................................. 51 Silth ....................................................................... 52 Additional Character Information ............................. 55 Height & Mass ............................................................. 55 Starting Age ................................................................. 55 Base Movement Rate ................................................... 55 Cultures ....................................................................... 57 Belter ..................................................................... 57 Cosmopolitan ....................................................... 58 Exotic ..................................................................... 58 Frontier ................................................................. 58 Militaristic ............................................................. 59 Religious ................................................................ 59 Scientific ................................................................ 59 Adolescent Skill Ranks ................................................ 60 4 6. SKILLS ...................................... 62 Purchasing Skills ......................................................... 63 Skill Rank Limitations ................................................ 63 Skill Rank Progression ................................................ 63 Totaling Skill Bonuses ................................................. 64 The Master Skill List ................................................... 64 Other Skills .................................................................. 66 Skill Descriptions ........................................................ 66 7. TALENTS & OTHER OPTIONS ........ 87 Master Talent List ....................................................... 89 Talents ......................................................................... 89 Training Packages .................................................... 102 Sample Training Packages ....................................... 102 Outfitting Your Character ........................................ 107 8. TECHNOLOGY & EQUIPMENT ....... 108 Stages of Technology ................................................ 109 Tintamar Knowledge Base: The State of the Art .... 109 Equipment Descriptions ........................................... 112 Melee Weaponry ................................................. 113 Weapon Accessories .................................................. 116 Medical Gear ............................................................. 120 Personal Gear ............................................................ 122 9. ADVENTURING ........................... 135 Dice Rolling Conventions ......................................... 136 Percentile Rolls .......................................................... 136 Using an Untrained Skill .......................................... 136 Using The Maneuver Table ....................................... 137 All or Nothing Maneuvers ........................................ 137 Stat-Based Maneuvers ............................................... 137 Percentage Results ..................................................... 137 Bonus Results ............................................................ 138 Skill vs. Skill ............................................................... 139 Modifying Maneuver Rolls ....................................... 139 Resistance Rolls (RR) ................................................ 140 Resolution Methods .................................................. 140 Fumbles ..................................................................... 140 Unusual Actions & Maneuvers ................................ 144 Attacking Objects and Structures ........................... 144 Computer Issues ...................................................... 146 Computers Assisted Equipment ........................ 146 Computers & Information ................................. 146 Diseases, Poisons and Drugs ................................... 147 Animal Poisons ................................................... 149 Equipment Issues ..................................................... 150 Understanding and Using Equipment ............... 150 Breaking Equipment ........................................... 150 Repairing Equipment ......................................... 154 Tinkering With Equipment ................................ 154 Improved Equipment ......................................... 154 Senses and Their Limitations .................................. 155 Light & Vision ..................................................... 155 Sound & Hearing ................................................ 156 Other Exotic Senses ............................................ 156 Sensors, Scanners, and Countermeasures ............... 156 Personal Scanners ............................................... 156 Sensor Suites and Systems .................................. 156 Using Scanners and Sensors ............................... 157 Scanner and Sensor Skills ........................................ 157 Sensor Suite and Sensor System Ranges ............ 157 Material Shielding .............................................. 158 Focused Scanning and Sensing .......................... 159 Other Factors ...................................................... 159 Putting It All Together ............................................. 159 Sensing Vs Countermeasures .................................. 164 Special Combat Conditions ..................................... 165 Limited Visibility ................................................ 165 Fighting “Blind” .................................................. 166 Fighting Underwater .......................................... 166 Fighting on Water ............................................... 167 Ocupational Hazards and Hostile Environments .. 167 Gravity................................................................. 167 High Gravity ....................................................... 167 Encumbrance and Gravity ................................. 169 Falling Damage and Gravity .............................. 170 Terminal Velocity ................................................ 170 Jumping and Gravity .......................................... 171 Radiation ............................................................. 171 Explosive Decompression and Vacuum .................. 172 Explosive Decompression .................................. 172 Vacuum ............................................................... 172 High and Low Pressure ............................................ 173 Low Pressure ....................................................... 173 High Pressure ...................................................... 173 Asphyxiation ............................................................ 174 Traps and Security ................................................... 174 Sample Devices ........................................................ 174 Watery Hazards ........................................................ 177 Drowning ............................................................ 177 Quick Sand.......................................................... 177 Starvation & Thirst .................................................. 177 Heat .......................................................................... 178 Cold .......................................................................... 178 Other Dangers .......................................................... 178 Injury, Healing, & Death .......................................... 179 Healing Concussion Hits and Stat Loss ............. 179 Other Damage .................................................... 179 Technological and Psionic Healing .................... 180 Death ................................................................... 180 10. COMBAT ........................... 181 Personal Combat ...................................................... 181 Combat Overview .................................................... 182 The Combat Round ................................................. 182 Breakdown of a Combat Round ............................. 182 Determining Initiative ............................................. 183 Initiative Modifiers .................................................. 183 Combat Basics .......................................................... 183 Offensive Bonus ....................................................... 183 Defensive Bonus ....................................................... 184 Weapons ................................................................... 184 Armor ....................................................................... 185 Types of Armor ........................................................ 185 Suits of Armor vs Part Armor ................................. 186 Assembling a Custom Set of Armor........................ 188 Shields ....................................................................... 189 5 Combat Actions ....................................................... 190 Ranged Weapons ...................................................... 194 Grenades and Grenade-like Attacks ........................ 196 Missile and Ranged Weapon Use in Melee ............. 197 Firing into Melee ...................................................... 197 Resolving Combat .................................................... 197 Weapon Sizes ............................................................ 197 Damage Cap ............................................................. 197 Fumble Table ............................................................ 198 Reading the Critical Tables ...................................... 198 Crush Criticals ......................................................... 199 Puncture Criticals .................................................... 200 Slash Criticals ........................................................... 201 Grapple Criticals ...................................................... 202 Martial Arts Strikes Criticals ................................... 203 Martial Arts Sweeps/ Unbalancing Criticals ........... 203 Large Criticals .......................................................... 204 Huge Criticals ........................................................... 204 Heat Criticals ............................................................ 205 Cold Criticals ........................................................... 206 Electrical Criticals .................................................... 206 Impact Criticals ........................................................ 207 External Poison Criticals ......................................... 207 Internal Poison Criticals .......................................... 208 Ballistic Impact Criticals .......................................... 209 Ballistic PunctureCriticals ....................................... 210 Blaster Criticals ........................................................ 211 Large Criticals .......................................................... 212 Plasma Criticals ........................................................ 214 Shrapnel Criticals ..................................................... 215 Radiation Criticals ................................................... 216 Vacuum Criticals ..................................................... 217 11. PSIONICS ........................... 218 SysOp’s Note: The Nature of Psi .............................. 218 The Basics of Psionics .............................................. 219 Latent Psychic Potential ..................................... 219 Active Psychic Abilities ............................................ 220 Tintamar Knowledge Base: The Power Of Psionics ..... 221 Psi Disciplines and Tiers .......................................... 221 Durations and Concentration ........................... 221 Activating Psi Disciplines ........................................ 222 Psi Discipline Maneuvers ......................................... 222 Utility Mode Activation ........................................... 223 Attack Mode Activation ........................................... 223 Physical Attack Mode Activation ............................. 223 Tier Modifiers ........................................................... 223 Psi Energy Cost and Extra Psi Energy ..................... 224 Boosting Psi Activations Through Focused Effort ............................................. 224 Activation Requirements .................................... 224 Activation in Combat ......................................... 225 Resisting Psionics ..................................................... 225 Telepathy and Biokineis Fields versus Alien/Nonsentient Targets ............................... 225 Biokineis Field Limitation ....................................... 225 Psi Discipline Descriptions ...................................... 226 Sample Discipline .................................................... 226 Field of Biokinesis .................................................... 227 Psi Agility ............................................................ 227 Psi Constitution .................................................. 227 Psi Healing .......................................................... 227 Psi Insight ............................................................ 227 Psi Presence ......................................................... 228 Psi Quickness ...................................................... 228 Psi Reasoning ...................................................... 228 Psi Self Discipline ............................................... 228 Psi Strength ......................................................... 228 Psi Wounding ...................................................... 228 Field of Electrokinesis .............................................. 229 Electrical Control ............................................... 229 Electrical Melding ............................................... 229 Energy Absorption ............................................. 230 Energy Bolt ......................................................... 230 Energy Conversion ............................................. 230 Energy Dispersal ................................................. 230 Field of Extrasensory Perception ............................ 231 Clairaudience ...................................................... 231 Clairsentience ..................................................... 231 Clairvoyance ....................................................... 231 Precognition........................................................ 232 Precognitive Attack ............................................. 232 Precognitive Defense .......................................... 233 Psychometry ....................................................... 233 Field of Psychokinesis .............................................. 234 Cryokinesis ......................................................... 234 Cryokinetic Bolt ................................................. 234 Kinetic Field ........................................................ 235 Pyrokinesis .......................................................... 235 Pyrokinetic Bolt .................................................. 235 Pyrokinetic Field ................................................. 236 Telekinesis ........................................................... 236 Telekinetic Hand ................................................. 236 Field of Telepathy ..................................................... 237 Attack .................................................................. 237 Clouding ............................................................. 238 Control ................................................................ 238 Empathy .............................................................. 239 Scan ..................................................................... 239 Suggestion ........................................................... 239 Telepathy ............................................................. 240 Wipe .................................................................... 219 12 SYSTEM OPERATOR’S GUIDELINES .. 219 Customizing Your Game.......................................... 243 Customizing the Rules ........................................ 243 Customizing Character Creation ............................ 244 Awarding Experience Points .................................... 247 Types of Experience Points ................................ 247 Goal Difficulty .................................................... 247 Determining Goal Difficulty .............................. 248 Tintamar Campaigns ............................................... 249 Conflict in Tintamar .......................................... 249 The Exploration Campaign ............................... 250 The Intrigue Campaign ...................................... 251 The Military Campaign ...................................... 251 Campaign and Adventure Seeds ............................. 252
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